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Interface
Laboratory
These projects constitute a
concerted effort at CSLI to address human/computer interface
problems emerging in the world of telecommunications, information
processing, and consumer electronics.
Computational
Learning Lab
The Computational Learning Laboratory carries out basic and applied research
in machine learning, including adaptive user interfaces, data mining,
and learning for intelligent agents.
Patrick
Langley
Computational
Semantics Laboratory
Our lab is interested in applying research results to real-world problems
such as information retrieval, natural language processing, dialogue systems,
machine translation, programming languages, and cooperating software agents.
Stanley
Peters
Disfluencies in
Speech: What disfluencies tell us about speaking?
The disfluency project is investigating the many ways in which spontaneous
speaking differs from idealized speaking. We assume that speakers mark
local features of their speech ("disfluencies") to signal delays, approximations,
mistakes, changes of mind, and other issues that come up in planning what
to say. Our investigations are aimed at uncovering these features and
their functions.
Herbert H.
Clark
Education Program for Gifted Youth:
EPGY offers a wide range of computer-based distance learning courses
in mathematics, physics and English to gifted pre-college students all
over the world, from 5 to 18 years old.
Patrick Suppes
Graphic Displays:
How do people use space to convey spatial and abstract ideas? How
do people construct and comprehend graphic displays?
Barbara
Tversky
Interactivity Laboratory
The Interactivity Lab is dedicated to research on human-computer
interaction. Our goal is to develop new devices, techniques, and theories
that support the design of fluent interaction in a ubiquitous computing
environment.
Terry
Winograd
Linguistic
Grammars Online:
The LinGO (Linguistic Grammars Online) project has developed natural language
technology to support broad-coverage precise processing for analysis and
generation. Current research areas include organization of the lexicon,
incorporation of statistical techniques and discourse models, and dialect
variation.
Ivan Sag
and Dan Flickinger
Natural Language Processing:
The Natural Language Processing Group is interested in getting computers to process and
understand natural human languages. Particular interests include
probabilistic models of natural language, probabilistic parsing and
grammar induction, word sense disambiguation and deep semantic
processing, machine translation, and clustering. Chris Manning
Openproof:
The Openproof project is developing theoretically informed tools to
support reasoning, problem solving, and design tasks that employ multiple
forms of representation (for example, graphical and textual). The long-term
goal of the investigators is to implement and refine a newly developed
architecture for recording structured reasoning and design rationales
resulting from typically collaborative problem solving.
John
Etchemendy
Persuasive
Technology Lab
The Persuasive Technology Lab researches and designs interactive technologies
that motivate and influence user. Our work has a wide range, from performing
psychological studies to creating new types of persuasive interactive
devices and web sites.
B.J. Fogg
Social
Responses to Communication Technologies:
The Social Responses to Communication Technology project uses a variety
of experimental methods to examine how people treat computers, televisions,
and new media like real people and places. We apply the discoveries to
the design of a variety of products and services.
Cliff Nass
and Byron Reeves
The
Stanford Encyclopedia of Philosophy Project
The Stanford Encyclopedia of Philosophy implements the new digital library
concept of a "dynamic reference work"---it is a highly customized work-flow
system by which the members of an entire discipline can collaboratively
maintain a refereed reference work that not only introduces (for beginners)
traditional philosophical topics but also tracks (for experts) the new
ideas being published on those topics in both fixed and web-based media.
Edward Zalta
Team Coordination
and Collaboration
Larry Leifer
Virtual
Theater Project
The Virtual Theater project studies the creation of intelligent, automated
characters that can act either in well-defined stories or in improvisational
environments.
Barbara
Hayes-Roth
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