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Interface Laboratory
These projects constitute a concerted effort at CSLI to address human/computer interface problems emerging in the world of telecommunications, information processing, and consumer electronics.

Computational Learning Lab
The Computational Learning Laboratory carries out basic and applied research in machine learning, including adaptive user interfaces, data mining, and learning for intelligent agents.
Patrick Langley

Computational Semantics Laboratory
Our lab is interested in applying research results to real-world problems such as information retrieval, natural language processing, dialogue systems, machine translation, programming languages, and cooperating software agents.
Stanley Peters

Disfluencies in Speech: What disfluencies tell us about speaking?
The disfluency project is investigating the many ways in which spontaneous speaking differs from idealized speaking. We assume that speakers mark local features of their speech ("disfluencies") to signal delays, approximations, mistakes, changes of mind, and other issues that come up in planning what to say. Our investigations are aimed at uncovering these features and their functions.
Herbert H. Clark

Education Program for Gifted Youth:
EPGY offers a wide range of computer-based distance learning courses in mathematics, physics and English to gifted pre-college students all over the world, from 5 to 18 years old.
Patrick Suppes

Graphic Displays:
How do people use space to convey spatial and abstract ideas? How do people construct and comprehend graphic displays?
Barbara Tversky

Interactivity Laboratory
The Interactivity Lab is dedicated to research on human-computer interaction. Our goal is to develop new devices, techniques, and theories that support the design of fluent interaction in a ubiquitous computing environment.
Terry Winograd

Linguistic Grammars Online:
The LinGO (Linguistic Grammars Online) project has developed natural language technology to support broad-coverage precise processing for analysis and generation. Current research areas include organization of the lexicon, incorporation of statistical techniques and discourse models, and dialect variation.
Ivan Sag and Dan Flickinger

Natural Language Processing:
The Natural Language Processing Group is interested in getting computers to process and understand natural human languages. Particular interests include probabilistic models of natural language, probabilistic parsing and grammar induction, word sense disambiguation and deep semantic processing, machine translation, and clustering. Chris Manning

Openproof:
The Openproof project is developing theoretically informed tools to support reasoning, problem solving, and design tasks that employ multiple forms of representation (for example, graphical and textual). The long-term goal of the investigators is to implement and refine a newly developed architecture for recording structured reasoning and design rationales resulting from typically collaborative problem solving.
John Etchemendy

Persuasive Technology Lab
The Persuasive Technology Lab researches and designs interactive technologies that motivate and influence user. Our work has a wide range, from performing psychological studies to creating new types of persuasive interactive devices and web sites.
B.J. Fogg

Social Responses to Communication Technologies:
The Social Responses to Communication Technology project uses a variety of experimental methods to examine how people treat computers, televisions, and new media like real people and places. We apply the discoveries to the design of a variety of products and services.
Cliff Nass and Byron Reeves

The Stanford Encyclopedia of Philosophy Project
The Stanford Encyclopedia of Philosophy implements the new digital library concept of a "dynamic reference work"---it is a highly customized work-flow system by which the members of an entire discipline can collaboratively maintain a refereed reference work that not only introduces (for beginners) traditional philosophical topics but also tracks (for experts) the new ideas being published on those topics in both fixed and web-based media.
Edward Zalta

Team Coordination and Collaboration
Larry Leifer

Virtual Theater Project
The Virtual Theater project studies the creation of intelligent, automated characters that can act either in well-defined stories or in improvisational environments.
Barbara Hayes-Roth

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