Saying and Meaning: A look back at the Gricean Program Paul Grices project of analyzing speaker meaning (initiated in his paper Meaning, published in 1957) and his theory of conversation (developed in his William James lectures at Harvard in 1967) have had, and continue to have, a major influence on the development of both linguistic semantics and pragmatics and the philosophy of language. The analysis of speaker meaning generated a cottage industry of counterexample and patch that flourished for ten years or so. It then faded away, as such industries tend to do, but the root idea of Grices analysis still affects the way we think about what people mean. The theory of conversation helped to shape the development of semantic and pragmatic theory and provided some conceptual tools that have become standard resources of philosophical analysis and argument. In this informal talk, I plan to look back at the central aims of and motivations for the Gricean project, as I understand them, and at some of the problems the project encountered - to see how they look in light of what has happened since.. I will consider what problem the analysis of meaning was trying to solve, and how that problem relates to the theory of conversation. The patterns of reasoning brought to light by Grices discussions of meaning and conversation are, as many people have noted, a kind of strategic reasoning - reasoning in which agents interact, basing their decisions about what to do in part on expectations about the rational actions of others. So Grices enterprise points naturally to game theory - the theory designed to provide abstract models of strategic interaction. I will look at some simple games in which moves are naturally interpreted, intuitively, as acts of meaning something, and consider whether the facts about what is meant in such acts can be explained in terms of assumptions about the beliefs and intentions of the agents. I want to suggest that some of the problems Grice encountered in developing the details of his analysis of meaning are reflected in problems in explaining, in the game-theoretic context, what it is for an action to be an act of meaning, or expressing, something.